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europepmc
2026
置信度 0.80
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europepmc
2025
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2025
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2025
置信度 0.80
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europepmc
2025
置信度 0.80
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europepmc
2026
置信度 0.80
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europepmc
2025
置信度 0.80
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europepmc
2026
置信度 0.80
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Abstract System Agency Theory is a cross-layer ontological meta-theory. Starting from three first-order axioms—Self-Interest, Self-Reference, and Self-Blindness—this paper rigorously anchors the complete mathematical form of the Three Selfs Closed Loop, and de…
datacite
Jiang, Yu
2026
置信度 0.66
System Agency Theory; Translational Tension; Translational Limit Theorem; Coherence Dynamics; non-quantizability of gravity; Information-Inertia Duality; layer emergence; Survivorship Bias at System Level; Self-Blindness; Interdependent World Theory; wave function collapse; parameter unification; Layer Coupling Constant; ħ_eff layer anchoring
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Abstract System Agency Theory is a cross-layer ontological meta-theory. Starting from three first-order axioms—Self-Interest, Self-Reference, and Self-Blindness—this paper rigorously anchors the complete mathematical form of the Three Selfs Closed Loop, and de…
datacite
Jiang, Yu
2026
置信度 0.66
System Agency Theory; Translational Tension; Translational Limit Theorem; Coherence Dynamics; non-quantizability of gravity; Information-Inertia Duality; layer emergence; Survivorship Bias at System Level; Self-Blindness; Interdependent World Theory; wave function collapse; parameter unification; Layer Coupling Constant; ħ_eff layer anchoring
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Abstract Digital payment usage in India has expanded rapidly, accompanied by increasingly sophisticated fraud attempts involving phishing, social engineering, and unauthorised access. Fintech platforms now rely heavily on AI-driven fraud alerts that detect ano…
datacite
Dr. Sajjad Pasha
2024
置信度 0.66
AI fraud alerts, user behaviour, digital payments, trust, risk perception, fintech security
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Abstract Digital payment usage in India has expanded rapidly, accompanied by increasingly sophisticated fraud attempts involving phishing, social engineering, and unauthorised access. Fintech platforms now rely heavily on AI-driven fraud alerts that detect ano…
datacite
Dr. Sajjad Pasha
2024
置信度 0.66
AI fraud alerts, user behaviour, digital payments, trust, risk perception, fintech security
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Topological Asymmetry and Non-Orientable Dynamics: From Pre-Metric Spacetime to Macroscopic Fluidic Diodicity Introduction to Asymmetric Projection and Topology in Physical Systems The classical paradigms of physical science and applied engineering have histor…
datacite
Kulik, Dean
2026
置信度 0.66
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Topological Asymmetry and Non-Orientable Dynamics: From Pre-Metric Spacetime to Macroscopic Fluidic Diodicity Introduction to Asymmetric Projection and Topology in Physical Systems The classical paradigms of physical science and applied engineering have histor…
datacite
Kulik, Dean
2026
置信度 0.66
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Thurmondian Physics – The Monohorizon Substrate and the Self-Rendering 4-Sphere Version 5.1 Author: Justin Thurmond Date: December 2025 Dedication: This work is dedicated to the memories of Albert Einstein and Nikolai Tesla. Inspired by Einstein's late-life co…
datacite
Thurmond, Justin
2025
置信度 0.66
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Thurmondian Physics – The Monohorizon Substrate and the Self-Rendering 4-Sphere Version 9 Author: Justin Thurmond Date: December 2025 Dedication: This work is dedicated to the memories of Albert Einstein and Nikolai Tesla. Inspired by Einstein's late-life comm…
datacite
Thurmond, Justin
2025
置信度 0.66
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Thurmondian Physics – The Monohorizon Substrate and the Self-Rendering 4-Sphere Version 5.1 Author: Justin Thurmond Date: December 2025 Dedication: This work is dedicated to the memories of Albert Einstein and Nikolai Tesla. Inspired by Einstein's late-life co…
datacite
Thurmond, Justin
2025
置信度 0.66
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Thurmondian Physics – The Monohorizon Substrate and the Self-Rendering 4-Sphere Version 10.2 Author: Justin Thurmond Date: December 2025 Dedication: This work is dedicated to the memories of Albert Einstein and Nikolai Tesla. Inspired by Einstein's late-life c…
datacite
Thurmond, Justin
2025
置信度 0.66
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Thurmondian Physics – The Monohorizon Substrate and the Self-Rendering 4-Sphere Version 11 Author: Justin Thurmond Date: December 2025 Dedication: This work is dedicated to the memories of Albert Einstein and Nikolai Tesla. Inspired by Einstein's late-life com…
datacite
Thurmond, Justin
2025
置信度 0.66
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<p>In this project-based research, we aim to identify and explore innovative methods of interaction with mixed reality environments using current technology and design principles from the field of human-computer interaction. To do so, we will review rele…
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Mohammad Mirza Mohammadi
2024-08-30T19:58:17Z
置信度 0.70
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Yuya Tsuda, Takehiro Yamamoto, Hiroaki Ohshima
2024-03-08T14:03:01Z
置信度 0.70
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Karthik Subramanian, Sarthak Arora, Odysseus Adamides, Ferat Sahin
2025-01-22T13:47:05Z
置信度 0.70
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Haiping Liu, Ning Xu, Yeshan Zhu
2024-09-27T16:20:06Z
置信度 0.70
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Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems are considered as an alternative to virtual systems, bringing advantages of tangible systems into an interaction. However, past research has mainly focussed on …
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Shital Desai, Alethea Blackler, Vesna Popovic
2021-05-21T15:51:30Z
置信度 0.70
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Yuehui Du, Xiaoyu Huang, Dina El-Zanfaly
2024-06-22T06:24:22Z
置信度 0.70
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Ali Darejeh, Manpreet Mondal, Nadine Marcus, Alexandra Vassar
2024-12-02T18:36:35Z
置信度 0.70
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First-person VR- and MR-based Action Observation research has thus far yielded both positive and negative findings in studies observing such tools’ potential to teach motor skills. Teaching drumming, particularly polyrhythms, is a challenging motor skill to le…
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James Pinkl, Julián Villegas, Michael Cohen
2024-08-05T15:45:22Z
置信度 0.70
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Francesco Chinello, Nikhil Deshpande, Claudio Pacchierotti, Orestis Georgiou 等
2024-12-02T18:36:35Z
置信度 0.70
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Daniel Ablett, Andrew Cunningham, Gun A. Lee, Bruce H. Thomas
2025-01-10T19:52:27Z
置信度 0.70
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Muzhe Wu, Yi Fei Cheng, David Lindlbauer
2025-01-10T19:52:27Z
置信度 0.70
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Maciej K. Wozniak, Max Pascher, Bryce Ikeda, Matthew B. Luebbers 等
2024-03-10T22:55:43Z
置信度 0.70
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Wen-Jie Tseng, Petros Dimitrios Kontrazis, Eric Lecolinet, Samuel Huron 等
2024-04-15T17:27:03Z
置信度 0.70
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Luca Morando, Giuseppe Loianno
2024-08-08T17:51:05Z
置信度 0.70
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Abstract Understanding how people effectively perform actions together is fundamental when designing Collaborative Mixed Reality (CMR) applications. While most of the studies on CMR mostly considered either how users are immersed in the CMR (e.g., in virtual o…
crossref
Hugo Brument, Francesco De Pace, Iana Podkosova
2024-12-06T00:05:38Z
置信度 0.70
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This paper investigates how Mixed Reality (MR) technology could enhance human-robot interaction (HRI) in the workplace. We developed a system employing a Microsoft HoloLens and a Universal Robot UR5 that allows users to execute pick-and-place tasks using two d…
crossref
Anurag Tiwari
2025-01-31T07:49:25Z
置信度 0.70
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Seonji Kim
2024-05-29T17:24:08Z
置信度 0.70
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Florian Mathis, Brad A. Myers, Ben Lafreniere, Michael Glueck 等
2024-10-30T04:35:53Z
置信度 0.70
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This study aimed to analyze the impact of design classes based on mixed reality (MR) on the learning experiences and outcomes of elementary school students and to explore the characteristics of human-technology interactions in the MR environment. The research …
crossref
Sunhye LEE
2024-12-09T04:50:17Z
置信度 0.70
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Sheng He, Xi Kuai, Hongyao Gong, Yanhua Luo 等
2024-08-26T12:38:55Z
置信度 0.70
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S. Geetha, Aditya G, Chetan Reddy M, Nischith G
2024-09-20T17:23:14Z
置信度 0.70
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David Black, Mika Nogami, Septimiu Salcudean
2024-01-10T11:27:51Z
置信度 0.70
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Mitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinghurst
2024-12-02T18:36:35Z
置信度 0.70
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Yatharth Singhal, Daniel Honrales, Haokun Wang, Jin Ryong Kim
2024-12-02T18:36:35Z
置信度 0.70
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crossref
Judith Friedl-Knirsch, Christoph Anthes
2024-12-02T18:36:35Z
置信度 0.70
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crossref
Kaiming Cheng
2024-12-02T18:36:35Z
置信度 0.70
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Robotic systems for several applications from healthcare to space explorations are being developed to handle different levels of autonomy – from working independently to working in collaboration with or under control by human operators. To ensure optimal human…
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Vera Marie Memmesheimer, Ian Thomas Chuang, Bahram Ravani, Achim Ebert
2024-06-10T21:12:56Z
置信度 0.70
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Mattia Catellani, Flavia Nironi, Lorenzo Sabattini
2024-12-31T18:35:09Z
置信度 0.70
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crossref
Danah Omary
2024-12-02T18:36:35Z
置信度 0.70
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crossref
Xiaojie Wang, Yue Li
2024-12-02T18:36:35Z
置信度 0.70
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Katsutoshi Masai, Keisuke Morita, Maki Sugimoto
2024-12-02T18:36:35Z
置信度 0.70
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crossref
2024-06-21T16:02:41Z
置信度 0.70
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crossref
2024-06-21T16:02:41Z
置信度 0.70
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crossref
Víctor Quesada Conejero, Fermín de la Sierra Santana, Sergio Garrido-Jurado
2026-06-08T07:45:04Z
置信度 0.70
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Type of the article: Research ArticleAbstractAugmented Reality has emerged as a powerful marketing tool that is transforming online shopping by making products more tangible and engaging; however, there remains limited empirical evidence of understanding its p…
crossref
Manal Edrees
2026-01-23T08:55:03Z
置信度 0.70
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B Sowmiya, B Vijaya Kumar
2026-04-29T06:09:13Z
置信度 0.70
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The fashion industry faces escalating environmental and social challenges, driven by resource-intensive production methods, fast-fashion business models, and complex global supply chains. As brands pursue sustainable transformations, immersive technologies, na…
crossref
Jefrin Sam Paul, Krishna Kishore S V, Ajay Jose, Kiran Vazirani
2026-03-10T21:17:03Z
置信度 0.70
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This chapter explores the impact of green policies and augmented reality (AR) on the InsurTech sector, exposing how these stimuli drive sustainable development and entrepreneurship. Insurance firms are changing operations driven by green policies. At the same …
crossref
Amitava Pal, Pallavi Kumari, Sonal Trivedi, Ewelina Idziak 等
2026-02-09T10:31:12Z
置信度 0.70
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Abstract The fusion of mixed reality with EEG-based neuro-adaptive systems are becoming increasingly popular in the field of learning and education. Their ability to detect changes in brain activity in real-time makes them unique and enables monitoring differe…
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Selina C. Wriessnegger, Florian Maitz, Lucchas Ribeiro Skreinig, Denis Kalkofen
2026-06-21T07:06:32Z
置信度 0.70
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crossref
Sharmen Schwertfeger
2026-05-01T19:51:26Z
置信度 0.70
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This chapter examines the transformative potential of AI-powered augmented reality (AI-AR) in advancing inclusive local governance, particularly for marginalized communities. Despite growing digitalization in public administration, structural inequalities cont…
crossref
A. Ranjithkumar
2026-02-25T17:50:27Z
置信度 0.70
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Abstract Presence is a central concept in virtual reality (VR) research but is most often assessed using post-experience questionnaires that are subjective and susceptible to bias. Behavioral measures may offer a complementary, objective perspective on presenc…
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Madelyn Guidash, Eugene Kukshinov, Joshua Matthew, W. Geoffrey Wright
2026-02-06T19:37:11Z
置信度 0.70
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Abstract In product design education, it is essential not only to familiarize students with the design process but also to train students how to utilize various forms of design media in different stages. This study aims to teach students how to create and util…
crossref
Yinghsiu Huang
2026-08-24T16:28:36Z
置信度 0.70
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Abstract What's after presence? Spatial presence, the sense of “being there,” will become less of a primary objective; instead, it will become a baseline expectation of VR. More than six decades after its invention, virtual reality is evolving from a technical…
crossref
Eugene Ch'ng
2025-12-18T20:45:41Z
置信度 0.70
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Redirected seating (RDS) is an adaptation of Redirected Walking (RDW) that creates the illusion of expansive virtual movement in confined spaces by virtually amplifying limited physical rotation. By applying redirected walking principles to seated experiences,…
crossref
Michael Cohen, Alaeddin Nassani
2026-01-27T10:58:16Z
置信度 0.70
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J. Vijila, Godfrey Winster Sathianesan, S. Gnanavel
2026-05-01T21:29:30Z
置信度 0.70
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crossref
Raffael Golomingi
2026-08-12T19:59:52Z
置信度 0.70
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crossref
Sonia Maloș
2026-05-06T23:25:35Z
置信度 0.70
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crossref
2026-01-16T21:20:38Z
置信度 0.70
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crossref
Logan Moore, Mostafa Hassanalian
2026-06-04T17:45:42Z
置信度 0.70
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crossref
Purvi Makwana
2026-04-30T02:44:00Z
置信度 0.70
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Libraries are shifting from traditional to virtual. Needs of users are also changing. Virtual Reality and Augmented Reality play a significant role in enhancing library services. Such technologies are utilized to make libraries more interactive, engaging and i…
crossref
Partha Sarathi Mandal, Dr Sukumar Mandal
2026-07-24T06:18:32Z
置信度 0.70
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crossref
Riya Patel, Shweta Mevada, Saurabh Shukla, Nisarg Patel 等
2025-12-05T11:02:04Z
置信度 0.70
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Abstract A dual engagement with Critical Disability Studies and Critical XR Studies reveals the necessity for exposing ableism in immersion, especially when it is associated with virtual reality (VR). In response, this article advocates for an anti-ableist eth…
crossref
Harshadha Balasubramanian
2026-07-09T19:25:40Z
置信度 0.70
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crossref
Marlene Huber, Hannes Kaufmann, Milena Vuckovic
2026-03-14T02:04:58Z
置信度 0.70
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Hayato Shimizu, Chinthaka Premachandra
2026-08-10T19:22:39Z
置信度 0.70
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Pranjal Phukan, Dalamchwami Chen Lyngdoh, Gajendra Kumar Mourya
2025-10-17T11:06:31Z
置信度 0.70
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Abstract Since the wider adoption of Virtual Reality (VR), scholars in Human-Computer Interaction (HCI) and User Experience (UX) have studied presence - when the users’ perceptual, vestibular, proprioceptive, and autonomic nervous systems are activated in a si…
crossref
Aleksandra Zheleva, Katleen Gabriels
2026-07-09T19:25:47Z
置信度 0.70
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crossref
Suman Pattnaik, Ranjit Singh, Balwinder S. Dhaliwal, Ramesh Chandra Poonia 等
2026-07-03T08:15:47Z
置信度 0.70
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<p dir="ltr">Amidst the pandemic, escape rooms were shifted to online platforms to ensure continued access. While the inclusion of digital elements facilitated collaborative problem-solving opportunities, it did not offer complete interactivity with the …
crossref
Aitirja Chowdhury
2026-03-16T18:07:12Z
置信度 0.70
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Rahul Rohilla, Vinod Mishra, Harry Garg, Vipan Kumar
2024-12-25T08:43:13Z
置信度 0.70
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crossref
Nanuli Silagadze, Ilia Gugenishvili
2026-01-21T10:18:22Z
置信度 0.70
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crossref
2026-01-16T21:20:38Z
置信度 0.70
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crossref
Tanupriya Choudhury, Sampurna Roy, Ayan Sar, S. Balamurugan
2026-08-27T04:07:20Z
置信度 0.70
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crossref
David D. Turner, Jay W. McMahon
2026-01-29T07:39:48Z
置信度 0.70
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crossref
2026-03-31T12:05:25Z
置信度 0.70
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<p dir="ltr">Amidst the pandemic, escape rooms were shifted to online platforms to ensure continued access. While the inclusion of digital elements facilitated collaborative problem-solving opportunities, it did not offer complete interactivity with the …
crossref
Aitirja Chowdhury
2026-03-16T18:07:15Z
置信度 0.70
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crossref
Marco Gillies, Sylvia Xueni Pan
2026-06-25T16:36:16Z
置信度 0.70
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Abstract Accurate determination of the 6D pose of an object is important in Augmented Reality (AR) to align and anchor virtual elements within the real world. Achieving seamless and proper alignment of virtual objects within RGB image sequences enables AR to p…
crossref
Pablo Aguirrezabal, Iker Aguinaga, Aitor Alvarez-Gila
2026-02-08T07:05:59Z
置信度 0.70
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crossref
2026-01-16T21:20:38Z
置信度 0.70
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crossref
Tanupriya Choudhury, Sampurna Roy, Ayan Sar, S. Balamurugan
2026-08-27T04:07:20Z
置信度 0.70
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crossref
Haruki Kata
2026-03-26T19:48:34Z
置信度 0.70
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General Background Critical thinking constitutes an essential twenty-first-century competency enabling students to evaluate scientific data and resolve complex real-world scenarios. Specific Background Conventional teacher-centered instructional methods in Ind…
crossref
Alya Sopia Ariyanti, Eko Juliyanto, Rina Rahayu
2026-06-24T06:57:02Z
置信度 0.70