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The main goal of this chapter is to give characteristics, evaluation methodologies, and research examples of collaborative augmented reality (AR) systems from a perspective of human-to-human communication. Section 2 introduces classifications of conventional a…
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Entertainment systems are one of the successful utilisations of augmented reality technologies to real world applications. This chapter provides my personal insights into the future directions of the use of augmented reality with gaming applications. This chap…
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Bruce H. Thomas
2011-05-24T12:02:56Z
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2011-06-07T18:33:07Z
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2021-11-16T22:08:30Z
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置信度 0.70
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Augmented Reality (AR) and Virtual Reality (VR) technologies have been used to transform surgical operating systems by enhancing visualization, preoperative planning, intraoperative navigation, and surgical training. AR and VR are simulated imaging tools used …
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We propose a novel optical system that enables eye gaze-dependent dynamic steering of the virtual image in a waveguide-type augmented reality near-eye display. The key component of this architecture is a pair of liquid crystal-based active beam deflectors, whi…
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Abstract: Virtual Retinal Display (VRD) is an advanced technology for creating visual images. Dr. Thomas A. Furness III created it at the Human Interface Technology Laboratory (HIT Lab). Low power laser light is directly scanned onto the retina by the VRD to p…
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The advent of augmented reality (AR) has introduced a new era of real-time geosimulation and analysis, particularly in urban planning, spatial design, and architecture. In this chapter, we propose a framework for using urban augmented reality model (UARM) to i…
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Ensuring safety of civil infrastructure is a crucial goal in structural health monitoring (SHM). Amongst the variety of monitoring sensors, the Ground-Based Interferometric Radar (GBIR) systems have recently gained attention for their advantages such as the ve…
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We propose a novel optical system that enables eye gaze-dependent dynamic steering of the virtual image in a waveguide-type augmented reality near-eye display. The key component of this architecture is a pair of liquid crystal-based active beam deflectors, whi…
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