-
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Iman M. Rezazadeh, M. Firoozabadi, X. Wang
2011-02-23T10:32:57Z
置信度 0.70
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Through the theoretical lens of perceived characteristics of innovations (PCI) framework, the main purpose of this research was to examine whether perceived characteristics of interactive technologies—interactivity, hypertextuality, modality, connectivity, and…
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Hussein Lakkis, Helmi Issa
2022-03-09T13:53:25Z
置信度 0.70
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DongHoon Kim, Preston Bruner, Isaac Cho
2023-12-04T13:44:55Z
置信度 0.70
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Nhi Tran, Snehesh Shrestha
2025-05-12T17:38:30Z
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Ryan Padamadan, Thilini Dinushika Ranagalage, Niruth Bogahawatta, Kanchana Thilakarathna
2025-09-15T17:36:57Z
置信度 0.70
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Holger Regenbrecht, Katrin Meng, Arne Reepen, Stephan Beck 等
2017-11-23T22:02:21Z
置信度 0.70
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Valeria Villani, Beatrice Capelli, Lorenzo Sabattini
2024-01-29T13:32:04Z
置信度 0.70
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Qingyun Liu, Yuhan Wang
2025-11-18T18:42:51Z
置信度 0.70
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Bas Brederode, Panos Markopoulos, Mathieu Gielen, Arnold Vermeeren 等
2006-02-06T15:52:40Z
置信度 0.70
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Amal Yassien, Slim Abdennadher
2025-09-03T11:49:43Z
置信度 0.70
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Katsushi Ikeuchi, Yoichi Sato, Ko Nishino, Imari Sato
2012-04-22T21:17:52Z
置信度 0.70
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The contribution of this research is to argue that truly creative patterns for interaction within cultural heritage contexts must create situations and concepts that could not have been realised without the intervention of those interaction patterns. New forms…
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Carl Smith
2014-11-11T16:06:36Z
置信度 0.70
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Yang Xiang Zhang, ZiQiang Zhu, Zhu Yun
2017-02-07T20:39:11Z
置信度 0.70
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Gideon Raeburn, Laurissa Tokarchuk
2021-11-01T20:55:01Z
置信度 0.70
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2014-02-19T06:49:28Z
置信度 0.70
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John Williamson, Roderick Murray-Smith
2009-10-21T17:11:41Z
置信度 0.70
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M. Kim, K. Oh, J. Choi, J. Jung 等
2011-02-23T10:32:57Z
置信度 0.70
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Alberto Betella, Rodrigo Carvalho, Jesus Sanchez-Palencia, Ulysses Bernardet 等
2012-07-19T14:38:27Z
置信度 0.70
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Thammathip Piumsomboon, David Altimira, Hyungon Kim, Adrian Clark 等
2014-11-12T17:42:13Z
置信度 0.70
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Sean White, Denis Kalkofen, Christian Sandor
2012-03-07T21:16:57Z
置信度 0.70
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Zhenliang Zhang, Benyang Cao, Dongdong Weng, Yue Liu 等
2018-08-30T21:53:20Z
置信度 0.70
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Grigoris Daskalogrigorakis, Ann McNamara, Angelos Marinakis, Aristomenis Antoniadis 等
2022-12-15T15:04:37Z
置信度 0.70
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Yunlong Che, Yue Qi, Yuxiang Song
2020-01-09T21:09:51Z
置信度 0.70
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Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann
2007-03-29T17:15:27Z
置信度 0.70
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Zeng-lei WANG, Shu-sheng ZHANG, Xiao-liang BAI
2018-09-27T16:25:19Z
置信度 0.70
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With increasing age of society, the number of seniors living alone is steadily rising. This often leads to a feeling of loneliness or a decline in mental health and physical fitness. Seniors often feel overwhelmed by today's technology and speed of life and do…
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Elisabeth Broneder, Christoph Weiß, Valentin Miu, Monika Puck 等
2023-07-18T20:08:35Z
置信度 0.70
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Joris Weijdom
2022-02-08T23:30:51Z
置信度 0.70
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Rahul Budhiraja, Gun A. Lee, Mark Billinghurst
2014-01-03T14:06:04Z
置信度 0.70
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Yusuke Ohira, Kazuki Deguchi, Yoshihiro Banchi, Takashi Kawai
2026-03-02T10:29:00Z
置信度 0.70
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Amare Birhanu, Stefan Rank
2017-10-10T12:20:22Z
置信度 0.70
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Long-Chyr Chang, Heien-Kun Chiang
2011-08-31T15:02:02Z
置信度 0.70
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Selen Türkay, Maciej K. Wozniak, Gregory LeMasurier, Glenda Caldwell 等
2025-05-12T17:38:30Z
置信度 0.70
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Christoph Holtmann, Johann Habakuk Israel, Thomas Jung
2022-12-15T15:04:37Z
置信度 0.70
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Zhimin Wang, Huangyue Yu, Haofei Wang, Zongji Wang 等
2020-12-17T04:30:54Z
置信度 0.70
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Julia Ayache, Marta Bieńkiewicz, Kathleen Richardson, Benoit Bardy
2023-10-09T16:51:22Z
置信度 0.70
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Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Braker 等
2021-11-01T20:55:01Z
置信度 0.70
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Vladimír Hain, Roman Hajtmanek
2020-06-05T14:23:56Z
置信度 0.70
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2011-06-01T09:01:21Z
置信度 0.70
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Takeshi Naemura, Hiroshi Harashima
2012-04-23T01:17:52Z
置信度 0.70
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Kevin Healey
2021-03-30T10:47:53Z
置信度 0.70
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Branislav Sobota, Štefan Korečko, Marián Hudák, Martin Sivý
2020-07-13T14:03:53Z
置信度 0.70
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Helen Papagiannis
2010-11-30T21:34:06Z
置信度 0.70
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2017-02-07T20:39:11Z
置信度 0.70
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Guillaume Gauffre, Syrine Charfi, Christophe Bortolaso, Cédric Bach 等
2009-10-21T17:11:41Z
置信度 0.70
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Tobias Alexander Franke
2014-01-03T19:06:04Z
置信度 0.70
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Tianyang Gao, Yuta Itoh
2020-01-09T21:09:51Z
置信度 0.70
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Grace Woo, Andy Lippman, Ramesh Raskar
2013-01-10T00:29:49Z
置信度 0.70
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Nhan Tran
2020-04-01T19:31:43Z
置信度 0.70
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Agata Lis-Marciniak, Jan Tomiakowski, Pawel Kapusta
2018-08-13T22:11:17Z
置信度 0.70
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F. Gabriele Pratticò, Piero Baldo, Alberto Cannavò, Fabrizio Lamberti
2020-01-23T22:01:02Z
置信度 0.70
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Modern CNC machining industries rely on the application of high-technology virtual simulations such as Finite Element Analysis (FEA) to become economically competitive, improve productivity, and ensure sustainability. However, the traditional way of using FEA …
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Sagil James, George Eckert
2023-02-01T02:52:02Z
置信度 0.70
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Martin Tosas, Bai Li
2011-01-07T08:41:45Z
置信度 0.70
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Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
2013-01-09T19:29:49Z
置信度 0.70
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Susanne Schmidt, Oscar Javier Ariza Nunez, Frank Steinicke
2019-10-15T17:00:05Z
置信度 0.70
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Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura
2016-10-04T12:32:49Z
置信度 0.70
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BeomJun Jo, SeongKi Kim
2025-09-03T08:04:27Z
置信度 0.70
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Marta Nunes, Paulo Menezes
2022-12-21T18:59:28Z
置信度 0.70
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Andoni Rivera-Pinto, Johan Kildal
2020-04-01T19:31:43Z
置信度 0.70
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David Robert, Ryan Wistorrt, Jesse Gray, Cynthia Breazeal
2011-02-01T15:50:27Z
置信度 0.70
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crossref
Steven Feiner, Thommen Korah, David Murphy, Vasu Parameswaran 等
2011-12-06T21:00:17Z
置信度 0.70
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The number of scientific publications combining robotic user interfaces and mixed reality highly increased during the 21st Century. Counting the number of yearly added publications containing the keywords “mixed reality” and “robot” listed on Google Scholar in…
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Dennis Krupke, Jianwei Zhang, Frank Steinicke
2019-04-12T03:46:37Z
置信度 0.70
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Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic
2021-11-05T04:09:26Z
置信度 0.70
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Anil Camci, Angus Graeme Forbes
2017-02-20T21:36:39Z
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C.B. Stapleton, C.E. Hughes, J.M. Moshell
2005-04-12T14:25:04Z
置信度 0.70
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Sean Ong, Varun Kumar Siddaraju
2021-09-22T01:40:15Z
置信度 0.70
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E. Badique
2006-10-11T11:41:15Z
置信度 0.70
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crossref
Sean Ong, Varun Kumar Siddaraju
2021-09-22T01:40:15Z
置信度 0.70
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<p>Mixed-Reality (MR) is a growing area of interest in the tabletop board game market as a way of heightening the ways we can interact with our physical games. Traditional table-top roleplaying games (TTRPG) such as Dungeons & Dragons (D&D) and W…
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Thomas Trengrove
2022-09-21T21:49:10Z
置信度 0.70
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Melissa Bosworth, Lakshmi Sarah
2019-06-10T05:55:58Z
置信度 0.70
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Naokazu Yokoya, Haruo Takemura, Takashi Okuma, Masayuki Kanbara
2012-04-23T01:17:52Z
置信度 0.70
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Introduction: During the pandemic, the arts adapted to the virtual possibilities of the internet, with mixed reality gaining attention once again. This article revisits the concept of mixed reality, particularly in the context of digital performance theory, sp…
crossref
Clara Gomes
2025-03-05T01:15:18Z
置信度 0.70
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crossref
Christoph Traxler, Martin Knecht
2010-11-30T16:34:38Z
置信度 0.70
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crossref
2019-04-30T10:29:56Z
置信度 0.70
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crossref
Sean White, Denis Kalkofen, Christian Sandor
2011-12-06T16:00:17Z
置信度 0.70
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crossref
Jie Guan, Nadine Lessio, Yiyi Shao, Alexis Morris
2020-05-12T00:44:39Z
置信度 0.70
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Jan Schulten, André Helgert, Alexander Arntz, Carolin Straßmann 等
2025-02-26T18:46:45Z
置信度 0.70
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crossref
Atsuko Kaga
2008-12-21T00:52:37Z
置信度 0.70
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crossref
Sean Ong, Varun Kumar Siddaraju
2021-09-22T01:40:15Z
置信度 0.70
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crossref
Osku Sahlsten
2020-04-02T13:04:13Z
置信度 0.70
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Hong Son Nguyen, Andrew Chalmers, DaEun Cheong, Myoung Gon Kim 等
2025-04-24T17:03:49Z
置信度 0.70
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crossref
Guohao Han, Jia Liu, Shutong Zhang, Xingqi Li
2026-01-12T10:15:34Z
置信度 0.70
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crossref
Margaret Cook, Jinsil Hwaryoung Seo, Michelle Pine, Timothy Mclaughlin
2021-05-14T16:03:29Z
置信度 0.70
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crossref
Hirofumi Motoyama
2018-11-28T19:16:10Z
置信度 0.70
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crossref
Eric Rosen, Thomas Groechel, Michael E. Walker, Christine T. Chang 等
2021-03-08T01:33:18Z
置信度 0.70
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crossref
Hideyuki Tamura, Hideo Saito, Fumihisa Shibata, Yoshinari Kameda
2015-12-03T16:13:02Z
置信度 0.70
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Mohammad Javadian Farzaneh, Pelin Karadal, Hasan Barış Aygen, Kursat Cagiltay
2025-10-27T15:35:49Z
置信度 0.70
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crossref
Carlos J. Latorre
2020-01-29T19:17:52Z
置信度 0.70
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crossref
2021-05-14T16:03:29Z
置信度 0.70
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crossref
Anton Lammert, Lina Klass, Laura Simon, Eva Hornecker 等
2025-11-11T18:26:11Z
置信度 0.70
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crossref
Farzana Aktar, Frank Maurer
2022-12-15T15:04:37Z
置信度 0.70
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crossref
Mikhail Ostanin, Stanislav Mikhel, Alexey Evlampiev, Valeria Skvortsova 等
2020-09-15T17:25:46Z
置信度 0.70
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crossref
Srinidhi Hegde, Ramakrishna Perla, Ramya Hebbalaguppe, Ehtesham Hassan
2017-02-07T20:39:11Z
置信度 0.70
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crossref
Wim van Eck, Yolande Kolstee
2013-03-27T20:58:05Z
置信度 0.70
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The field of electronic games is a great experimental area that contributes to the implementation of new technologies in a variety of applications. This article explores the field of mixed reality through the use of physical computing for the development of th…
crossref
Ioannis Giannios, Dimitrios G. Margounakis
2022-12-19T12:11:56Z
置信度 0.70
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In the context of industrial production, a worker that wants to program a robot using the hand-guidance technique needs that the robot is available to be programmed and not in operation. This means that production with that robot is stopped during that time. A…
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Andoni Rivera Pinto, Johan Kildal, Elena Lazkano
2020-10-31T21:39:56Z
置信度 0.70
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crossref
Marco Cavallo, Angus Graeme Forbes
2017-02-20T16:36:39Z
置信度 0.70
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Mixed Reality (MR) is the next evolution of humans interacting with computer as MR can combine the physical environment and digital environment and making them coexist with each other [1]. Interaction is still a valid research area in MR, and this paper focuse…
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Mohamad Yahya Fekri Aladin, Ajune Wanis Ismail
2019-12-02T06:07:47Z
置信度 0.70
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crossref
Sean Ong, Varun Kumar Siddaraju
2021-09-22T01:40:15Z
置信度 0.70
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crossref
Mary Trier
2009-11-24T18:47:05Z
置信度 0.70
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crossref
Sean Ong, Varun Kumar Siddaraju
2021-09-22T01:40:15Z
置信度 0.70