-
crossref
2024-07-26T10:14:48Z
置信度 0.70
-
Virtual reality is now being utilised to improve the travel experience by offering extra marketing tools to destinations, attractions, and companies, altering customer experiences, and creating a new tourism paradigm. Our work was inspired by a rapidly changin…
crossref
M. Srividya Iyengar, R. Venkatesh
2024-06-26T18:58:38Z
置信度 0.70
-
Recent technological advancements have transformed the dynamics of interpersonal interaction and communication, creating novel avenues for engagement between companies and consumers. Virtual Reality (VR) and Augmented Reality (AR) have become pivotal innovatio…
crossref
S. Ulusoy
2024-05-24T03:58:26Z
置信度 0.70
-
crossref
Jonathan Wieland, Hyunsung Cho, Sebastian Hubenschmid, Akihiro Kiuchi 等
2025-01-10T19:52:27Z
置信度 0.70
-
crossref
Kelsey Quinn, Joseph L. Gabbard
2024-11-29T18:49:28Z
置信度 0.70
-
crossref
2024-12-13T04:25:03Z
置信度 0.70
-
Abstract Cybersickness remains a pivotal factor that impacts user experience in Augmented Reality (AR). Research probing into the relationship between AR reading tasks and cybersickness, particularly focusing on text display patterns and user characteristics, …
crossref
Jianing Zhang, Xiaoping Che, Enyao Chang, Chenxin Qu 等
2024-05-22T07:03:05Z
置信度 0.70
-
crossref
2024-07-08T14:30:09Z
置信度 0.70
-
crossref
2024-03-30T11:54:44Z
置信度 0.70
-
crossref
Maksim Golyadkin, Sergey Saraev, Ilya Makarov
2024-12-02T18:36:35Z
置信度 0.70
-
crossref
Olivia Davis, Claudia Hart
2024-05-07T04:01:44Z
置信度 0.70
-
Virtual reality (VR) and augmented reality (AR) in the health sector are increasingly being used. However, there is limited study on the use of VR and AR in nursing care for heart failure. Long-term care for heart failure patients is a challenge as well as an …
crossref
Kartikaningtyas Kusumastuti, Tuti Herawati
2025-08-01T08:11:25Z
置信度 0.70
-
crossref
Shiva Ghasemi
2024-12-02T18:36:35Z
置信度 0.70
-
Currently, learning processes have been revolutionized through the use of information and communication technologies, which is called the multimedia generation, since they are individuals who are in a process of constant renewal, which leads to the search for …
crossref
Américo Sirvente, Edgar Carmona Suarez, Iris Jiménez Pitre
2024-08-17T10:50:15Z
置信度 0.70
-
crossref
Matteo Zaralli
2024-01-12T18:25:57Z
置信度 0.70
-
Introduction: In the current digital context, prolonged screen use has become common practice among young working adults. This constant exposure has led to a significant increase in the appearance of Computer Visual Syndrome (CVS), a condition characterized by…
crossref
Valentin Blasioli, Mariela Baleiron
2024-06-26T18:58:38Z
置信度 0.70
-
crossref
2024-12-02T18:38:25Z
置信度 0.70
-
crossref
Dechuan Sun, Gregory Tanyi, Alan Lee, Younger Liang 等
2025-05-01T17:22:00Z
置信度 0.70
-
Multimodal feedback is used to convey various and rich informa- tion in virtual environments. It can also change users’ perceptions of the haptic properties of objects through the pseudo-haptic illusion. While visual feedback has been extensively examined to i…
crossref
Louis Lafuma, Guillaume Bouyer, Jean-Yves Didier, Olivier Goguel
2024-10-10T21:13:12Z
置信度 0.70
-
This paper addresses the classification of documents on the Creative Economy, its industries and its relationship with communication, consumer and digital content. It explores from the convergence of screens to the development of new interfaces and means of in…
crossref
Maribel Garcia Rojas, Nelson Giovanni Agudelo
2024-06-26T18:58:38Z
置信度 0.70
-
crossref
2024-09-29T18:21:50Z
置信度 0.70
-
crossref
David Jones, Denis Gračanin, Mohamed Azab
2024-12-02T18:36:35Z
置信度 0.70
-
The child neurodevelopment as a complex process sensitive to environmental stimuli, particularly in the first years of life. It pointed out that factors such as stimulation, nutrition, genetics and the quality of the environment significantly influence the cog…
crossref
Sofía Veneziano, Patricia Salguero
2025-04-27T17:57:04Z
置信度 0.70
-
crossref
Moch Dimas Fahmi Rizaldy, Yulian Findawati
2024-07-22T06:52:10Z
置信度 0.70
-
Abstract The measured spatial resolution of augmented reality head‐mounted displays (AR HMDs) is determined by three components: optics, display, and the rendering pipeline, which includes the anti‐aliasing method. Therefore, separating and quantifying the con…
crossref
Matthew Johnson, Chumin Zhao, Amitabh Varshney, Ryan Beams
2024-06-03T01:44:47Z
置信度 0.70
-
Tiara Whidi, Renaldy Candra, Fransiska Elviana, Viola Sukma, Adhi Setyo Santoso, Remandhia Mulcki, Iman Permana, Ronny Juwono The development of AR technology has been one of the computer advancement nowadays and one of the implementations is in automotive ins…
crossref
Adhi Setyo Santoso
2024-06-20T20:23:22Z
置信度 0.70
-
The perception of visual content in optical-see-through augmented reality (AR) devices is affected by the light coming from the environment. This additional light interacts with the content in a non-trivial manner because of the illusion of transparency, diffe…
crossref
Alexandre Chapiro, Dongyeon Kim, Yuta Asano, Rafał K. Mantiuk
2024-11-19T15:46:04Z
置信度 0.70
-
As one of the primary psychological factors, the emotion of the driver affects the driving behaviour constantly. Negative emotions may lead to improper driving behaviour, threatening the safety of drivers, and even endangering society. Monitoring and regulatin…
crossref
Jingyi Wan, Jun Zhang, Yan Luximon
2024-06-10T21:12:17Z
置信度 0.70
-
crossref
Long Cheng, Daniel Schachtler, Michael Schreiner, Andreas Kunz
2024-12-02T13:36:35Z
置信度 0.70
-
crossref
Lin Wang, Leiyan Xu, Jianing Tian
2024-10-01T17:23:43Z
置信度 0.70
-
The development of today's society imposes the challenge of incorporating information and communication technologies (ICT), which has favored the productivity and efficiency of business processes, generally leading them to have better levels of profitability. …
crossref
Veloz Montano María de las Nieves
2024-06-26T18:58:38Z
置信度 0.70
-
The linkage of software with various areas of knowledge has increased significantly, highlighting the importance of process automation thanks to the expansion of imaginative capabilities in this area. The concept of software now encompasses applications on dif…
crossref
Annier Jesús Fajardo Quesada, René Herrero Pacheco
2024-06-26T18:58:38Z
置信度 0.70
-
crossref
Osslan Osiris Vergara Villegas, Vianey Guadalupe Cruz Sánchez
2024-04-15T14:58:06Z
置信度 0.70
-
crossref
Indika Wijesooriya
2024-08-29T11:15:33Z
置信度 0.70
-
crossref
2024-11-28T18:51:20Z
置信度 0.70
-
crossref
Tianyu Song, Ulrich Eck, Nassir Navab
2024-11-29T18:49:28Z
置信度 0.70
-
crossref
Anna Schlomann, Peter Rasche, Alexander Seifert
2024-05-07T04:01:44Z
置信度 0.70
-
crossref
Manuel Rebol, Camille Jefferson, Sara Belay, Colton Hood 等
2024-12-02T18:36:35Z
置信度 0.70
-
crossref
Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojić 等
2025-01-10T19:52:27Z
置信度 0.70
-
crossref
Stefan Greiner
2024-04-12T15:01:53Z
置信度 0.70
-
crossref
Maheshya Weerasinghe, Aaron Quigley, Julie Ducasse, Klen Čopič Pucihar 等
2024-05-07T04:01:44Z
置信度 0.70
-
crossref
Mateus David Finco
2024-05-07T04:01:44Z
置信度 0.70
-
crossref
Neslihan Bulut, Mustafa Cevikbas, Gabriele Kaiser
2024-12-13T05:02:19Z
置信度 0.70
-
crossref
Eleonora Faggiano, Roberto Capone, Mario Lepore, Federica Mennuni
2024-12-13T04:25:03Z
置信度 0.70
-
crossref
Yun Wang, Yaobin Li, Yanni Gong, Tingtao Li 等
2024-03-18T20:28:42Z
置信度 0.70
-
crossref
Kukhyeon Kim
2024-07-22T08:00:31Z
置信度 0.70
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), represent an increasing advancement in simulation-based Health Professions Education (HPE) by enabling immersive, learner-centered training that improves …
pubmed
Alblooshi AS, Mohammed Almarzooqi F, Alameen MG, Almansoori TM 等
2026
置信度 0.82
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
Against the backdrop of the digital economy and the increasing integration of virtual and physical consumption scenarios, augmented reality (AR) e-commerce reshapes the shopping experience by overlaying virtual information onto real-world contexts, thereby acc…
pubmed
Zhang X, Yang P, Guo C, He P
2026
置信度 0.82
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2025
置信度 0.80
-
europepmc
2026
置信度 0.80
-
europepmc
2025
置信度 0.80