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The acceleration of digital transformation over the past decade has not merely altered marketing tools; it has redefined the ontological foundations of market interaction. Platforms, algorithms, artificial intelligence systems, and data infrastructures have be…
datacite
Yoesoep Edhie Rachmad
2026
置信度 0.66
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In the contemporary landscape of technological advancement, artificial intelligence (AI) has emerged not merely as a tool of efficiency, but as a transformative force reshaping the very structure of human interaction, cognition, and decision-making. By 2016, t…
datacite
Yoesoep Edhie Rachmad
2026
置信度 0.66
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This paper is the thirty-first in a sequence developing an interpretive framework that redescribes physical reality as a causally consistent history of information updates rather than as a collection of independently existing objects. It is the third panel — t…
datacite
Uchida, Tomoyuki
2026
置信度 0.66
quantum reference framesrelational and Dirac observablesthe Page-Wootters mechanismframe covariance and perspective-neutralityspacetime localization
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This paper is the thirty-first in a sequence developing an interpretive framework that redescribes physical reality as a causally consistent history of information updates rather than as a collection of independently existing objects. It is the third panel — t…
datacite
Uchida, Tomoyuki
2026
置信度 0.66
quantum reference framesrelational and Dirac observablesthe Page-Wootters mechanismframe covariance and perspective-neutralityspacetime localization
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Martínez-Olmos FJ1, Ortega-PerezdeVillar L2, Ferrer-Sargues F3, Biviá-Roig G3, Martínez-Gramage J3, Arguisuelas-Martínez MD3, Montañez-Aguilera FJ3, Salvador-Coloma P3, Valtueña-Gimeno N3, Amer-Cuenca JJ3, Benavent-Caballer V3, Segura-Orti E31Universidad Carde…
datacite
Francisco José Martínez-Olmos, Lucia Ortega-PerezdeVillar, Francisco Ferrer-Sargues, Gemma Biviá-Roig 等
2019
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Musculoskeletal: lower limb
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Pezzica C1, Kragting M1,2, Schuiling S1, Voogt L2,3, Coppieters M1,4, Pool-Goudzwaard A1,51Amsterdam Movement Sciences, Vrije Universiteit Amsterdam, Faculty of Behavioural and Movement Sciences, Amsterdam, Netherlands, 2Rotterdam University of Applied Science…
datacite
Carlotta Pezzica, Maaike Kragting, Stefan Schuiling, Lennard Voogt 等
2019
置信度 0.66
Musculoskeletal: spine
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A clearer version of this registration can be viewed in the supplmentary files. BRIEF OVERVIEW SECTION: The following study explores the impact that loneliness and sense of belonging at university has on students’ use of alcohol as a means to cope with depress…
datacite
Pablo Romero Sanchiz, Stephen Aruwajoye, Raquel Nogueira-Arjona
2026
置信度 0.66
Medicine and Health SciencesSocial and Behavioral SciencesAlcohol UseCopingLoneliness
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The use of technology in programs and interventions designed for older adults has become increasingly essential in improving quality of life. Notably, one prominent technology in this area is Extended Reality (XR). XR is an umbrella term for immersive technolo…
datacite
Michael Joseph Dino, Maral Karimi, Chloe Margalaux Villafuerte, Jerald Sayat 等
2026
置信度 0.66
GeriatricsMedicine and Health SciencesMedical SpecialtiesCognitive PsychologySocial and Behavioral Sciences
-
A. Astek1, V. Sparkes1, L. Sheeran11Cardiff University, School of Healthcare Sciences, Cardiff, United KingdomBackground: Immersive virtual reality (IVR) refers to technology where users wear head-mounted display (HMD) supported by software, which enables inte…
datacite
Anfal Astek, Liba Sheeran, Valerie Sparkes
2023
置信度 0.66
Musculoskeletal: spine
-
A. Astek1, L. Sheeran1, V. Sparkes11Cardiff University, Cardiff, United KingdomBackground: Immersive virtual reality (IVR) refers to technology where users wear head-mounted display (HMD) supported by software, enables interaction with a 3D virtual environment…
datacite
Anfal Astek, Liba Sheeran, Valerie Sparkes
2023
置信度 0.66
Pain and pain management
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This folder contains data and analysis code for Virtual proxemics “in the wild”: a cross-cultural comparison between Japanese and Italian adults recruited at public fairs
datacite
Matteo P. Lisi, Althea Frisanco, Anna Giometti, Giuseppe Perrone 等
2026
置信度 0.66
Social psychologyHuman-computer interactionVirtual and mixed reality
-
This folder contains data and analysis code for Virtual proxemics “in the wild”: a cross-cultural comparison between Japanese and Italian adults recruited at public fairs
datacite
Matteo P. Lisi, Althea Frisanco, Anna Giometti, Giuseppe Perrone 等
2026
置信度 0.66
Social psychologyHuman-computer interactionVirtual and mixed reality
-
The accelerating transformation of the global economy in the twenty-first century has generated an unprecedented demand for new forms of leadership leadership capable of navigating complex digital ecosystems, integrating technological innovation with socio-eco…
datacite
Yoesoep Edhie Rachmad
2026
置信度 0.66
-
In the evolving architecture of the digital age, human behavior is no longer merely shaped by technology; it is continuously activated, amplified, and reconfigured by it. The contemporary digital ecosystem driven by algorithmic platforms, real-time data circul…
datacite
Yoesoep Edhie Rachmad
2026
置信度 0.66
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Demonstration Video This video demonstrates the complete functionality and progression of the MR serious game developed for the manuscript Toward the Systematic Design and Study of Mixed Reality Serious Games: Design Recommendations and a Multi-Dimensional Met…
datacite
Genith Isaza, Lauren Isaza
2026
置信度 0.66
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Demonstration Video This video demonstrates the complete functionality and progression of the MR serious game developed for the manuscript Toward the Systematic Design and Study of Mixed Reality Serious Games: Design Recommendations and a Multi-Dimensional Met…
datacite
Genith Isaza, Lauren Isaza
2026
置信度 0.66
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Episode summary: In the bustling streets of Jerusalem, language is far more than a static set of rules; it is a fluid reflection of power, technology, and daily survival. This episode explores the fascinating phenomenon of asymmetric code-switching, specifical…
datacite
Rosehill, Daniel, Gemini 3.1 (Flash), Chatterbox TTS
2026
置信度 0.66
podcastai-generatedmy weird promptslinguisticsisrael
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Episode summary: In this milestone 365th episode, Corn and Herman Poppleberry peel back the layers of the built environment to provide a comprehensive "bluffer's guide" to the world of architecture. From the ancient innovations of Imhotep to the cutting-edge B…
datacite
Rosehill, Daniel, Gemini 3.1 (Flash), Chatterbox TTS
2026
置信度 0.66
podcastai-generatedmy weird promptsarchitectureurban-planning
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Episode summary: What does it take to build a personal procurement assistant for the Israeli market? This episode dives into the gritty technical reality: browser automation on non-standardized checkout flows, handling Hebrew-language sites with mixed English …
datacite
Rosehill, Daniel, Gemini 3.1 (Flash), Chatterbox TTS
2026
置信度 0.66
podcastai-generatedmy weird promptsai-agentslocal-ai
-
The rapid evolution of digital technology in the early twenty-first century has fundamentally redefined the structure of human behavior, decision-making processes, and social interaction. By 2016, it had become increasingly evident that algorithms once perceiv…
datacite
Yoesoep Edhie Rachmad
2026
置信度 0.66
-
Sleep-dependent memory consolidation is central to understanding why some therapeutic memories endure while others fade. Exposure therapy (ET), the gold-standard psychological treatment for social anxiety disorder (SAD), works by forming new fear-extinction me…
datacite
Chowdhury, Nayeefa, Khandoker, Ahsan
2026
置信度 0.66
-
Moving forward and updates for this: Pacha, J. (2025). Room Temperature Quantum Computing with Photonic Bit - 64 Path - 8 bit per path = 512 bits per Photonic Bit - 100% Stable - 100% Cloneable - Infinitely Scalable (Version 6). Zenodo. https://doi.org/10.5281…
datacite
Pacha, James
2026
置信度 0.66
Artifical IntelligenceSimulationsEducationChemistryGeology
-
Cognitive workload monitoring is important for adaptive rehabilitation and assistive interfaces, where task difficulty, pacing, and feedback should be adjusted according to the user's cognitive state to avoid overload and under-challenge. Emerging extended rea…
datacite
Lu, Guorui, Guan, Shaohua, Xu, Zhen, Chen, Qinyu
2026
置信度 0.66
Machine Learning (cs.LG)Human-Computer Interaction (cs.HC)FOS: Computer and information sciencesFOS: Computer and information sciences
-
Touching an object elicits rich haptic sensations that reveal its physical properties to the haptic sense. For instance, when grasping a coffee cup, humans can feel its warmth and sense the coffee shifting inside. Replicating such haptic sensations is fundamen…
datacite
Stellmacher, Carolin
2026
置信度 0.66
Virtual RealityMixed RealityHaptic FeedbackVirtual WeightSmartphone Grasp
-
The Geometric Topology of Deterministic Chaos Structural Shapes, Attractors, and the Recursive Harmonic Framework in Cryptographic Systems Driven by Dean Kulik June 2026 The dominant paradigm in cryptographic analysis and digital security has long modeled hash…
datacite
kulik, dean
2026
置信度 0.66
-
The Geometric Topology of Deterministic Chaos Structural Shapes, Attractors, and the Recursive Harmonic Framework in Cryptographic Systems Driven by Dean Kulik June 2026 The dominant paradigm in cryptographic analysis and digital security has long modeled hash…
datacite
kulik, dean
2026
置信度 0.66
-
Sleep-dependent memory consolidation is central to understanding why some therapeutic memories endure while others fade. Exposure therapy (ET), the gold-standard psychological treatment for social anxiety disorder (SAD), works by forming new fear-extinction me…
datacite
Chowdhury, Nayeefa, Khandoker, Ahsan
2026
置信度 0.66
-
Next-Generation Science Code. “Brace for Impact“ [DOI: 10.5281/zenodo.20782281] ーーーーーーーーーーーーーーーーーーーーー Projected 3D Eddington N: 10^81.0253 Verification: PASSED.(Code:Stage20) python import numpy as np import scipy.integrate as ig import matplotlib.pyplot as pl…
datacite
Fairy Monk (Independent Researcher) A=A'
2026
置信度 0.66
-
This deliverable (D4.1) presents the design and implementation of the User Interaction Module of the ExtremeXP framework, developed under Tasks 4.1 and 4.2. The module provides a unified environment that allows users to monitor, analyse, and guide experiments …
datacite
Karahasanovic, Amela, Nilsson, Erik, Nylund, Maria Emine, Blakstad, Mats 等
2026
置信度 0.66
-
This deliverable (D4.1) presents the design and implementation of the User Interaction Module of the ExtremeXP framework, developed under Tasks 4.1 and 4.2. The module provides a unified environment that allows users to monitor, analyse, and guide experiments …
datacite
Karahasanovic, Amela, Nilsson, Erik, Nylund, Maria Emine, Blakstad, Mats 等
2026
置信度 0.66
-
งานวิจัยเรื่องนี้มีวัตถุประสงค์ เพื่อ 1) ศึกษากลยุทธ์การสร้างแบรนด์บุคคลและการจัดการแฟนคลับของผู้ผลิตวงบอยแบนด์ไทย 2) ศึกษาพฤติกรรมการเปิดรับสื่อ การรับรู้ ทัศนคติ การเพิ่มการรับรู้ตัวตน การมีปฏิสัมพันธ์ทางสังคมกึ่งความจริง และพฤติกรรมการตัดสินใจซื้อสินค้าที่เ…
datacite
ปกป้อง, ณัฏฐนิตย์
2019
置信度 0.66
วงบอยแบนด์กลยุทธ์การจัดการแฟนคลับแฟนคลับการเปิดรับสื่อ
-
Virtual Reality (VR) technologies enable new forms of immersive collaboration in distributed human-robot teaming (HRT), including multi-embodiment interfaces where artificial agents can take on different forms across physical and virtual environments. While em…
datacite
Kelly, Karla
2026
置信度 0.66
-
Consumer mixed reality (MR) headsets seamlessly blend virtual content into physical environments with sufficient fidelity that users may be unable to distinguish virtual objects from physical ones. We identify this virtual-physical discrimination vulnerability…
datacite
Wang, Xueyang, Yao, Xihuan, Xiu, Yanming, Yi, Xin 等
2026
置信度 0.66
Human-Computer Interaction (cs.HC)FOS: Computer and information sciencesFOS: Computer and information sciencesH.5.1; H.5.2; K.6.5
-
The integration of immersive technologies into educational contexts has accelerated significantly over the past decade, driven by advances in computing power, interface design, and digital infrastructure, especially in the realm of e-learning in higher educati…
datacite
Faramarzi, Sajad
2024
置信度 0.66
Cognitive EcologyEducational TechnologyExtended Reality (XR)Inclusive Language EducationLanguage Learning
-
Mixed reality (MR) offers transformative potential for social interaction by blending physical and virtual worlds. However, achieving congruent shared experiences is challenging as virtual elements must seamlessly integrate with multiple users’ diverse, often …
datacite
Rücker, Fabian, Kuijper, Arjan, Graf, Holger, :unav
2025
置信度 0.66
Branche: Manufacturing and MobilityResearch Line: Human computer interaction (HCI)LTA: Monitoring and control of processes and systemsMixed realityHaptic feedback
-
Augmented Reality (AR) and Virtual Reality (VR) are among the most influential immersive technologies shaping the future of human–computer interaction. AR enhances the real-world environment by overlaying digital content, whereas VR creates fully immersive vir…
datacite
S. Aarthy
2026
置信度 0.66
Augmented Reality, Virtual Reality, Immersive Technology, Human-Computer Interaction, Simulation, Digital Transformation, Mixed Reality, Industry 4.0
-
Augmented Reality (AR) and Virtual Reality (VR) are among the most influential immersive technologies shaping the future of human–computer interaction. AR enhances the real-world environment by overlaying digital content, whereas VR creates fully immersive vir…
datacite
S. Aarthy
2026
置信度 0.66
Augmented Reality, Virtual Reality, Immersive Technology, Human-Computer Interaction, Simulation, Digital Transformation, Mixed Reality, Industry 4.0
-
This study presents the design and evaluation of Evolutionary Games, a VR system that leverages embodied interaction to support conceptual understanding of core evolutionary mechanisms. The system maps processes such as natural selection, adaptation, and extin…
datacite
Meng, Yibo, Wang, Jingije, Xiao, Tianyi, Liu, Zhiming 等
2026
置信度 0.66
Virtual realitySerious gamesEmbodied cognitionSituated learningEvolution education
-
This paper presents an exploratory case study on the use of agile learning analytics to evaluate ICT e-learning courses for teacher training. The study is based on platform data collected from eight online ICT courses aimed at teachers, including training in r…
datacite
Cruces Carro, Laura
2026
置信度 0.66
learning analytics; digital teacher competence; ICT training; e-learning; Agile Analytics; INTEF; educational data
-
This paper presents an exploratory case study on the use of agile learning analytics to evaluate ICT e-learning courses for teacher training. The study is based on platform data collected from eight online ICT courses aimed at teachers, including training in r…
datacite
Cruces Carro, Laura
2026
置信度 0.66
learning analytics; digital teacher competence; ICT training; e-learning; Agile Analytics; INTEF; educational data
-
در سطح کوانتوم، اتم دیگر یک چیدمان تصادفی از ذرات نیست؛ بلکه یک ماشین صُلب عملیاتی است که با فرکانسهای عظیم، فضا-زمان را میتراشد تا ماده پدیدار شود. در چارچوب مکانیک تانسوری ۱۱.۵۵، «تونلزنی کوانتومی» به معنای سرعت پیشروی در ماتریس صُلب فضا-زمان است. ۱. لاگر…
datacite
HAMZAH, SEYED RASOUL
2026
置信度 0.66
-
Abstract : Social labeling plays a significant role in shaping interpersonal perception and reinforcing social bias, yet existing bias intervention approaches often struggle to provide immersive and behavior-driven reflective experiences. This study proposes W…
datacite
Jiamin Wu, Pengcheng Du
2026
置信度 0.66
Virtual Reality, Serious Game, Social Bias, Bias Intervention
-
Abstract : Social labeling plays a significant role in shaping interpersonal perception and reinforcing social bias, yet existing bias intervention approaches often struggle to provide immersive and behavior-driven reflective experiences. This study proposes W…
datacite
Jiamin Wu, Pengcheng Du
2026
置信度 0.66
Virtual Reality, Serious Game, Social Bias, Bias Intervention
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