-
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Margit Biemans, Timber Haaker, Ellen Szwajcer
2009-10-21T17:11:41Z
置信度 0.70
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Ronald T. Azuma
2012-04-23T01:17:52Z
置信度 0.70
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Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst
2018-04-20T16:09:06Z
置信度 0.70
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<title>ABSTRACT</title> <p>This paper discusses the design and implementation of an interactive mixed reality cockpit that enhances Soldier-vehicle interaction by providing a 360-degree situational awareness system. The cockpit uses indirect …
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Jeffrey T. Hansberger, Ryan Wood, Ty Conner, Jayse Hansen 等
2024-11-21T12:09:32Z
置信度 0.70
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Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis
2008-09-30T13:03:19Z
置信度 0.70
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Abir Khan Ratul, Sanjay Acharjee, Ci-Jyun Liang, Md. Nazmus Sakib
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Florian Dyck, Jörg Stöcklein, Daniel Eckertz, Roman Dumitrescu
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置信度 0.70
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置信度 0.70
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Long Chen, Thomas W Day, Wen Tang, Nigel W John
2017-11-23T17:02:21Z
置信度 0.70
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Johannes Hemm, Oliver Wasenmuller, Marius Siegfarth, Armin Schafer
2022-12-15T20:04:37Z
置信度 0.70
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Akshith Ullal, Alexandra Watkins, Nilanjan Sarkar
2022-11-12T04:29:40Z
置信度 0.70
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Lan Anh Tran, Benedikt Hensen, Ralf Klamma, Soamsiri Chantaraskul
2022-03-14T13:25:06Z
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Carla Viviana Coleman
2019-06-22T15:29:31Z
置信度 0.70
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Plasticité des interfaces de réalité mixte Cette thèse s'intéresse à la plasticité des interfaces de Réalité Mixte (RM), c'est-à-dire les applications de Réalité Virtuelle (RV), Réalité Augmentée (RA) et de Virtualité Augmentée (AV). Il y a un réel engouement …
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Jérémy Lacoche
2026-04-02T05:34:55Z
置信度 0.70
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Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert Sumner 等
2012-03-07T21:16:57Z
置信度 0.70
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Adnane Jadid, Linda Rudolph, Frieder Pankratz, Gudrun Klinker
2020-01-09T21:09:51Z
置信度 0.70
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C. Sandor, A. Olwal, B. Bell, S. Feiner
2006-10-11T15:41:15Z
置信度 0.70
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Augmented reality refers to technology that uses digital data from glasses, contact lensesor cameras, and other digital sources to present real-life products or items. However, it has beennoticed that the body of literature lacks information and evidence about…
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Aranuwa Felix Ola
2023-01-11T05:00:44Z
置信度 0.70
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Yating Yue
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置信度 0.70
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Christian Zabel, Verena Telkmann, Gernot Heisenberg
2021-06-02T06:30:26Z
置信度 0.70
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Natalie B. Milman
2025-11-25T10:04:41Z
置信度 0.70
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Shinya Minatani, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta
2008-06-10T15:58:59Z
置信度 0.70
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M. Takemura, S. Haraguchi
2004-02-03T14:24:01Z
置信度 0.70
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H. Benko, E.W. Ishak, S. Feiner
2005-04-06T11:12:58Z
置信度 0.70
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Paul Marsden
2019-07-09T17:58:31Z
置信度 0.70
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Robin Horst, Ralf Dorner
2019-04-30T06:29:56Z
置信度 0.70
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2011-06-07T13:32:59Z
置信度 0.70
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Robb Lindgren, J. Michael Moshell
2011-06-21T13:47:14Z
置信度 0.70
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Verena Biener, Jens Grubert
2022-12-15T20:04:37Z
置信度 0.70
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This article introduces an adaptive interaction paradigm for Mixed Reality (MR) games, designed to enhance accessibility, scalability, and responsiveness in large-scale MR environments. By leveraging depth-sensing technology and real-time 3D skeletal tracking,…
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Llogari Casas
2025-09-17T10:34:51Z
置信度 0.70
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Varun Jain, Ramakrishna Perla, Ramya Hebbalaguppe
2017-10-31T14:36:12Z
置信度 0.70
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Fabrizio Lamberti, Davide Calandra, Federica Bazzano, Filippo G. Prattico 等
2018-11-20T01:52:46Z
置信度 0.70
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Roshan Venkatakrishnan
2024-03-05T14:06:48Z
置信度 0.70
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Michael Prilla, Alexander Marc Mantel
2021-11-03T15:29:52Z
置信度 0.70
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Dongyun Han, Isaac Cho
2023-12-04T13:44:26Z
置信度 0.70
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Paul Lapides, Nicole Sultanum, Ehud Sharlin, Mario Costa Sousa
2012-06-11T09:03:31Z
置信度 0.70
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Mafkereseb Kassahun Bekele
2019-11-03T09:24:10Z
置信度 0.70
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2019-04-30T10:29:56Z
置信度 0.70
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Dayoung Lee, Jean Ho Chu
2025-11-18T18:42:51Z
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Gregory Hough, Ian Williams, Cham Athwal
2015-09-18T18:45:46Z
置信度 0.70
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Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum
2017-10-10T12:20:22Z
置信度 0.70
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2014-11-12T22:42:13Z
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Stephen Thompson, Andrew Chalmers, Taehyun Rhee
2020-01-07T22:56:14Z
置信度 0.70
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Yoto Mizuno, Richard Roth, Maxime Cordeil, Nilufar Baghaei
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置信度 0.70
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Andrea Moglia
2023-11-28T14:24:16Z
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Styliani Kleanthous, Elena Matsi
2019-02-19T20:59:18Z
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2019-04-30T06:29:56Z
置信度 0.70
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M. Fiorentino, R. de Amicis, G. Monno, A. Stork
2003-06-25T21:03:42Z
置信度 0.70
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Yuta Itoh, Gudrun Klinker
2014-11-12T22:42:13Z
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2021-03-05T21:30:30Z
置信度 0.70
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Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer 等
2010-11-30T21:34:38Z
置信度 0.70
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Ryan Wistort, Cynthia Breazeal
2011-06-21T13:47:14Z
置信度 0.70
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Petros Belimpasakis, Petri Selonen, Yu You
2010-11-30T16:34:38Z
置信度 0.70
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Dariusz Ruminski, Gudrun Klinker
2019-04-30T06:29:56Z
置信度 0.70
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2019-04-30T06:29:56Z
置信度 0.70
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Peng Yang, Itaru Kitahara, Yuichi Ohta
2015-11-12T23:44:56Z
置信度 0.70
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crossref
Martin Knecht, Christoph Traxler, Werner Purgathofer, Michael Wimmer
2012-03-07T21:16:57Z
置信度 0.70
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<p><strong>Creating a seamless mixed reality (MR) collaborative environment to facilitate natural collaboration between multiple remote and local users within a shared physical space is challenging. Existing collaboration technologies, such as 2D a…
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Mohd Zaman
2024-06-09T23:54:25Z
置信度 0.70
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Ian Gonsher, Zhenhong Lei
2021-11-03T19:29:52Z
置信度 0.70
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Steven Feiner, Thommen Korah, David Murphy, Vasu Parameswaran 等
2011-12-06T16:03:50Z
置信度 0.70
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Robotic-assisted surgery provides superior fine motor control of instruments but typically deprives surgeons of haptic cues. We present the Haptic Interaction Toolkit , a mixed-reality robotic console that integrates dual force-feedback devices, and a Unity-ba…
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Zeynep Akbal, Anna Yadygina, Christopher Remde, Julia Blumenthal 等
2026-08-06T12:32:19Z
置信度 0.70
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Tom Williams, Nhan Tran, Josh Rands, Neil T. Dantam
2018-06-01T09:08:21Z
置信度 0.70
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Zengyu Xiong, Yuxuan Li, Xing Fang
2025-05-30T05:39:37Z
置信度 0.70
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Mohamed Handosa, Hendrik Schulze, Denis Gračanin, Matthew Tucker 等
2018-06-01T09:08:21Z
置信度 0.70
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Alexis Clay, Gael Domenger, Julien Conan, Axel Domenger 等
2014-11-01T07:11:29Z
置信度 0.70
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2013-06-12T00:29:40Z
置信度 0.70
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Ekaterina Dorzhieva, Ahmed Baza, Ayush Gupta, Aleksey Fedoseev 等
2022-12-27T13:29:59Z
置信度 0.70
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Richard M.
2012-09-06T06:57:38Z
置信度 0.70
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2022-09-05T12:50:16Z
置信度 0.70
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Yu You, Alain Boyer, Tero Jokela, Petri Piippo
2017-10-31T14:36:12Z
置信度 0.70
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Florent Cabric, Emmanuel Dubois, Marcos Serrano
2021-11-01T20:55:01Z
置信度 0.70
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crossref
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2015-12-03T21:13:02Z
置信度 0.70
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Yuta Itoh, Gudrun Klinker
2014-11-12T22:42:13Z
置信度 0.70
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Marija Nakevska, Jun Hu, Geert Langereis, Matthias Rauterberg
2013-01-10T00:29:49Z
置信度 0.70
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2011-06-07T14:33:07Z
置信度 0.70
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Thomas Richter-Trummer, Denis Kalkofen, Jinwoo Park, Dieter Schmalstieg
2016-12-17T03:12:29Z
置信度 0.70
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crossref
Philipp Lensing, Wolfgang Broll
2012-03-07T21:16:57Z
置信度 0.70
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crossref
Aaron Stafford, Wayne Piekarski, Bruce Thomas
2007-02-28T14:38:15Z
置信度 0.70
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Alok Nandi, Xavier Marichal
2011-01-08T21:09:20Z
置信度 0.70
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crossref
Toshikazu Ohshima, Tsukasa Sumizono
2018-11-30T19:39:54Z
置信度 0.70
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crossref
Krzysztof Pietroszek, Manuel Rebol, Becky Lake
2022-11-30T22:28:59Z
置信度 0.70
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The paper describes a novel 3D interaction technique based on Eye Tracking (ET) for Mixed Reality (MR) environments. We have developed a system that integrates a commercial ET technology with a MR display technology. The system elaborates the data coming from …
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Giandomenico Caruso, Monica Bordegoni
2012-06-13T22:30:25Z
置信度 0.70
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crossref
Evan Barba, Ramon Zamora Marroquin
2017-11-23T22:02:21Z
置信度 0.70
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crossref
Eric Rosen, David Whitney, Michael Fishman, Daniel Ullman 等
2021-03-15T10:49:56Z
置信度 0.70
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Sadrieh Hajesmaeel-Gohari, Mahkameh Mehdipour
2025-11-03T11:46:06Z
置信度 0.70
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T. Karitsuka, K. Sato
2004-03-02T02:26:50Z
置信度 0.70
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crossref
Aven-Le Zhou, Lei Xi, Kang Zhang
2025-02-25T17:19:11Z
置信度 0.70
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The contribution of this research is to argue that truly creative patterns for interaction within cultural heritage contexts must create situations and concepts that could not have been realised without the intervention of those interaction patterns. New forms…
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Carl Smith
2013-11-21T15:50:17Z
置信度 0.70
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crossref
David R. Walton, Diego Thomas, Anthony Steed, Akihiro Sugimoto
2017-11-23T17:02:21Z
置信度 0.70
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2011-06-07T18:33:07Z
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Lucas Figueiredo, Ronaldo dos Anjos, Jorge Lindoso, Edvar Neto 等
2014-01-03T14:06:04Z
置信度 0.70
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Frank Steinicke, Klaus Hinrichs, Timo Ropinski
2005-09-27T12:42:29Z
置信度 0.70
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Human–animal interaction (HAI) has been observed to effectively reduce stress and induce positive emotions owing to the process of directly petting and interacting with animals. Interaction with virtual animals has recently emerged as an alternative due to the…
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Heewon Na, Soyeon Park, Suh-Yeon Dong
2022-02-06T20:40:18Z
置信度 0.70
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H. Kim, Seung-jun Yang, Kwanghoon Sohn
2004-03-02T02:26:50Z
置信度 0.70
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F. Narducci, S. Ricciardi, R. Vertucci
2016-01-25T08:29:35Z
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Kieran May, Ian Hanan, Andrew Cunningham, Bruce Thomas
2020-01-10T02:09:51Z
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Myungho Lee, Gerard J. Kim
2009-11-24T18:45:52Z
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crossref
Hiroo Iwata
2012-04-22T21:17:52Z
置信度 0.70
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Dustin Freeman, Ravin Balakrishnan
2016-06-10T09:09:57Z
置信度 0.70