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<p>In this project-based research, we aim to identify and explore innovative methods of interaction with mixed reality environments using current technology and design principles from the field of human-computer interaction. To do so, we will review rele…
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Mohammad Mirza Mohammadi
2024-08-30T19:58:15Z
置信度 0.70
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Seoyeon Lim, Suh-Yeon Dong
2023-12-04T18:44:26Z
置信度 0.70
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Jan M.V. Misker, Jelle van der Ster
2009-10-21T17:11:41Z
置信度 0.70
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Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems are considered as an alternative to virtual systems, bringing advantages of tangible systems into an interaction. However, past research has mainly focussed on …
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Shital Desai, Alethea Blackler, Vesna Popovic
2021-05-21T15:51:33Z
置信度 0.70
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Shahram Izadi
2016-10-04T12:32:49Z
置信度 0.70
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Tom Williams, Daniel Szafir, Tathagata Chakraborti
2019-03-25T22:51:27Z
置信度 0.70
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Abstract Mixed and augmented reality applications increasingly rely on head-mounted displays, yet systematic methods for quantifying reality distortion remain underdeveloped. This study establishes a multidimensional kinematic framework to identify and measure…
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Carlotta Fontana, Michele Guacci, Nicola Cappetti
2026-07-25T03:45:23Z
置信度 0.70
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Daniela Gorski Trevisan, Jean Vanderdonckt, Benoît Macq
2005-01-13T11:47:41Z
置信度 0.70
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Stéphane Safin, Vincent Delfosse, Pierre Leclercq
2009-10-21T17:11:41Z
置信度 0.70
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Meghal Dani, Gaurav Garg, Ramakrishna Perla, Ramya Hebbalaguppe
2019-04-30T06:29:56Z
置信度 0.70
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T. Naemura, T. Nitta, A. Mimura, H. Harashima
2003-06-25T20:23:04Z
置信度 0.70
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Jens Grubert
2023-01-01T00:28:31Z
置信度 0.70
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Yuanchun SHI, Chun YU
2022-04-30T07:11:59Z
置信度 0.70
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Eng Tat Khoo, Tim Merritt, Adrian David Cheok
2009-10-21T17:11:41Z
置信度 0.70
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Vinu Kamalasanan, Awad Mukbil, Monika Sester, Jorg P. Muller
2022-12-15T20:04:37Z
置信度 0.70
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Interaction bi latérale entre un robot humanoïde et un humain assistée par la réalité mixte Cette thèse peut être divisée en deux parties: la reconnaissance des actions et la reconnaissance des émotions. Chaque partie se fait selon deux méthodes, la méthode cl…
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Zahra Ramezanpanah
2026-04-04T08:47:37Z
置信度 0.70
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M. Cavazza, O. Martin, F. Charles, X. Marichal 等
2004-02-03T14:24:01Z
置信度 0.70
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Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in multiple scholarly fields, when it comes to interaction design, comprehensive accounts of actual design practices are rare. To expand our knowledge of design pra…
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Marika Hedemyr
2023-03-03T05:04:56Z
置信度 0.70
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Benjamin Avery, Ross T. Smith, Wayne Piekarski, Bruce H. Thomas
2009-10-21T17:11:41Z
置信度 0.70
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Martin Fischbach, Chris Zimmerer, Anke Giebler-Schubert, Marc Erich Latoschik
2014-11-12T17:42:13Z
置信度 0.70
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Mike Wozniewski, Zack Settel, Jeremy R. Cooperstock
2018-12-27T19:34:28Z
置信度 0.70
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Deep learning pour l'immersion et l'interaction 3D naturelle dans les expériences de réalité mixte intelligente La réalité mixte vise à fusionner les mondes réel et virtuel afin que les objets numériques paraissent présents et manipulables directement. Deux gr…
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Salah-Eddine Laidoudi
2026-04-09T11:34:20Z
置信度 0.70
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Pascal Knierim, Thomas Kosch
2023-12-04T18:44:55Z
置信度 0.70
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Diego Vaquero Melchor
2021-01-11T07:23:39Z
置信度 0.70
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K. Rehman
2005-04-06T15:12:58Z
置信度 0.70
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Verena Biener
2022-04-20T19:38:24Z
置信度 0.70
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Susanna Nilsson, Björn Johansson, Arne Jönsson
2009-10-21T17:11:41Z
置信度 0.70
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The rapid convergence of collaborative robotics and artificial intelligence (AI) within industrial and academic sectors has created a critical need for intuitive, safe, and high-fidelity interaction platforms. This chapter details the design of a scalable, AI-…
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Ionut Sopon, Adrian Burlacu
2026-05-07T07:47:46Z
置信度 0.70
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Simon Drouin, D. L. Collins, M. Kersten-Oertel
2019-02-07T17:30:43Z
置信度 0.70
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Céline Coutrix, Laurence Nigay
2006-07-24T12:53:01Z
置信度 0.70
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Reinhard Gerndt, Matthias Bohnen, Rodrigo da Silva Guerra, Minoru Asada
2009-10-21T13:11:41Z
置信度 0.70
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2019-04-30T10:29:56Z
置信度 0.70
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Peter Keitler, Daniel Pustka, Manuel Huber, Florian Echtler 等
2009-10-21T17:11:41Z
置信度 0.70
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Design and engineering in real-world projects is often influenced by reduction of the problem definition, trade-offs during decision-making, possible loss of information and monetary issues like budget constraints or value-for-money problems. In many engineeri…
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Robert E. Wendrich
2012-03-23T11:06:28Z
置信度 0.70
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2017-02-07T15:39:11Z
置信度 0.70
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Pertti Huuskonen
2020-12-13T17:37:21Z
置信度 0.70
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2024-04-03T03:45:12Z
置信度 0.70
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Sinem Guven, Steven Feiner, Ohan Oda
2007-02-28T19:38:15Z
置信度 0.70
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Roy Eagleson, Sandrine de Ribaupierre
2019-02-07T22:30:43Z
置信度 0.70
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Masashi Miyazaki, Takashi Komuro
2020-01-09T21:09:51Z
置信度 0.70
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Zhang Zhibin, Yuichi Hiroi, Yuta Itoh
2022-12-27T18:29:59Z
置信度 0.70
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Pontus Larsson, Aleksander Väljamäe, Daniel Västfjäll, Ana Tajadura-Jiménez 等
2009-10-21T17:11:41Z
置信度 0.70
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Faisal Zaman
2022-04-20T15:38:24Z
置信度 0.70
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Christian Schönauer, Chris Bösch, Thomas Wechdorn, Johannes Göllner 等
2020-04-23T22:02:14Z
置信度 0.70
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2024-06-21T16:02:41Z
置信度 0.70
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Céline Coutrix, Laurence Nigay
2009-10-21T17:11:41Z
置信度 0.70
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B. P. DeJong, J. E. Colgate, M. A. Peshkin
2011-02-23T10:32:57Z
置信度 0.70
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Florian ‘Floyd’ Mueller, Martin R. Gibbs, Frank Vetere
2009-10-21T17:11:41Z
置信度 0.70
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In mobile applications, it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural user interface (NUI) by detecting the user's hand posture in RGB+D (depth) data. Depending on the given interact…
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Daniel Fritz, Annette Mossel, Hannes Kaufmann
2019-10-21T12:31:20Z
置信度 0.70
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T. Ohshima, T. Kuroki, H. Yamamoto, H. Tamura
2004-03-01T21:26:50Z
置信度 0.70
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Jongyoon Lim, Jusub Kim, Sangyong Kim, Yongsoon Choi
2025-11-18T18:42:51Z
置信度 0.70
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Hyung-il Kim, Juyoung Lee, Hui-Shyong Yeo, Aaron Quigley 等
2019-04-30T10:29:56Z
置信度 0.70
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Evren Bozgeyikli, Lal Lila Bozgeyikli
2021-05-10T18:48:59Z
置信度 0.70
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Sean White, David Feng, Steven Feiner
2009-11-24T18:47:05Z
置信度 0.70
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Hyung Min Park, Seok Han Lee, Jong Soo Choi
2008-10-07T18:08:36Z
置信度 0.70
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Alexandre Millette, Michael J. McGuffin
2017-02-07T20:39:11Z
置信度 0.70
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2018-10-22T12:08:27Z
置信度 0.70
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Katharina Krösl
2021-05-14T16:03:29Z
置信度 0.70
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Ovidiu-Andrei Schipor, Radu-Daniel Vatavu, Wenjun Wu
2020-01-10T02:09:51Z
置信度 0.70
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Jan Hendrik Plümer, Kevin Yu, Ulrich Eck, Denis Kalkofen 等
2025-01-10T19:52:27Z
置信度 0.70
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S. Dupuy-Chessa, G. Godet-Bar, J.-L. Pérez-Medina, D. Rieu 等
2009-10-21T17:11:41Z
置信度 0.70
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Brice Pollock, Eliot Winer, Stephen Gilbert, Julio de la Cruz
2012-02-02T18:40:51Z
置信度 0.70
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Jinhyuk Choi, Youngsun Kim, Gerard J. Kim
2012-03-07T21:16:57Z
置信度 0.70
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John Waterworth, Kei Hoshi
2016-05-03T07:32:15Z
置信度 0.70
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Jiafei Pan, Dongdong Weng, Jialong Mo
2020-01-09T21:09:51Z
置信度 0.70
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Thammathip Piumsomboon, Youngho Lee, Parinya Punpongsanon
2023-02-07T09:28:06Z
置信度 0.70
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Ulysses Bernardet, Sergi Bermúdez i Badia, Armin Duff, Martin Inderbitzin 等
2009-10-21T17:11:41Z
置信度 0.70
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crossref
2020-07-09T16:41:25Z
置信度 0.70
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2009-10-21T17:11:41Z
置信度 0.70
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Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
2008-10-22T14:54:00Z
置信度 0.70
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Shahram Izadi
2013-01-10T00:29:49Z
置信度 0.70
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Eric DeMarbre, Robert J Teather
2024-09-13T06:29:25Z
置信度 0.70
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Alex Olwal
2007-02-28T14:38:15Z
置信度 0.70
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Yan-Ming Chiou
2019-03-15T12:13:17Z
置信度 0.70
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Abstract This work investigates the suitability of head-mounted-display-based (HMD) mixed reality (MR) systems for dynamic driving simulators in the context of human–machine interaction (HMI) in software-defined vehicles (SDVs). The presented study examines th…
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Cagdas Tekcan, Nedim Kovacevic, Alexander Kroys, Burak Kaan Cintuglu 等
2026-07-29T05:43:53Z
置信度 0.70
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Huidong Bai, Lei Gao, Jihad El-Sana, Mark Billinghurst
2014-01-03T19:06:04Z
置信度 0.70
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Sahabdeen Aysha Asra, Jagath Wickramarathne
2025-03-05T18:40:14Z
置信度 0.70
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Andreea-Dalia Blaga, Maite Frutos-Pascual, Maadh Al-Kalbani, Ian Williams
2017-10-31T14:36:12Z
置信度 0.70
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Kailiang Shou, Qianyu Meng, Qingshu Yuan, Qihao Yang 等
2023-07-07T14:25:08Z
置信度 0.70
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Chi-Jung Lee, Hung-Kuo Chu
2018-11-28T14:16:10Z
置信度 0.70
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Kanglei Zhou, Chen Chen, Yue Ma, Zhiying Leng 等
2023-12-04T18:44:26Z
置信度 0.70
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Woei-Chyi Chang, Lap-Fai Yu, Sogand Hasanzadeh
2025-03-29T03:09:07Z
置信度 0.70
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Hung Quoc Le, Laura E. Greene
2020-01-20T16:37:54Z
置信度 0.70
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europepmc
2020
置信度 0.80
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Population aging requires innovative technological strategies that promote autonomy, functionality, and well-being in old age. In this context, mixed reality (MR), a technology that integrates physical and digital elements in a shared and interactive real-time…
pubmed
Avilés-Castillo F, Buele J, Palacios-Navarro G
2026
置信度 0.82
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Mixed reality (MR) technologies enable users to experience computer-generated content within the physical environment through spatial computing and head-mounted displays. By supporting real-time interaction through speech, gesture, gaze, and movement, MR offer…
pubmed
Pratheep Kumar Paranthaman, Nikesh Bajaj, Logan LaMont, Paranthaman PK 等
2026
置信度 0.82
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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To pilot an immersive virtual reality (VR) clinical case simulation and understand its effects on graduate speech-language pathology (SLP) students' confidence and clinical decision-making during a voice disorder case compared with a traditional comp…
pubmed
Nudelman CJ, Gargan C, Hammerle B
2026
置信度 0.82
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The aim of this study was to investigate the effectiveness of adding non-immersive virtual reality-based exercise to a conventional rehabilitation program for pain, functionality, balance, and quality of life in patients with knee osteoarthritis.
pubmed
Cigdem-Karacay B, Eraslan SS, Canli İ, Turhan A
2026
置信度 0.82
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Mixed Reality (MR) technologies are increasingly discussed as a resource-efficient option to support high-quality teaching in medical education. Yet the literature is still dominated by feasibility studies and systematic reviews; controlled comparative studies…
pubmed
Karnatz N, Kaffka D, Caso AR, Schwerter M 等
2026
置信度 0.82
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Mixed reality (MR) applications are increasingly used in museums and heritage sites; however, their deployment often lacks methodological coherence, with spatial narrative, interaction, and evaluation treated as separate elements. This protocol presents a stan…
pubmed
Zhang M, Liu X, Wang D, Lu S
2026
置信度 0.82
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This article reports the design, implementation, and formative perception-based evaluation of an early-stage virtual reality (VR) prototype that integrates a virtual cane, localized haptic feedback, 3D audio, and a three-layer bioinspired sensing framework. Th…
pubmed
Clavería J, Norambuena N, Donoso D, Valin JL 等
2026
置信度 0.82
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Operational robots have demonstrated significant potential in complex scenarios such as live-line maintenance and medical surgery. Existing research on Mixed Reality (MR) and Digital Twin (DT) systems has primarily focused on unidirectional data visualization …
pubmed
Li S, Hu Y, Li H, Xu J 等
2026
置信度 0.82
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Virtual reality (VR) systems offer promising potential as a controlled platform to investigate human behaviors specifically related to food choices. Yet, little is known about its viability for conducting food choice studies with children, thus limiting the de…
pubmed
Aggarwal D, Hoang T, Tan SY, Mohebbi M 等
2026
置信度 0.82
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europepmc
2026
置信度 0.80
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europepmc
2026
置信度 0.80
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Tibial plateau fractures require precise preoperative planning, particularly regarding treatment concept, patient positioning, and surgical approach. Mixed reality (MR) may enhance three-dimensional understanding of fracture morphology beyond conventional imag…
pubmed
Dust T, Henneberg JE, Hartel M, Reiter A 等
2026
置信度 0.82
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The aim is to develop and test a framework that integrates real-time catheter shape reconstruction, interactive simulations, and mixed reality visualization to enable accurate monitoring of catheter vessel interactions during endovascular navigation.
pubmed
Ruozzi V, Regazzo GB, Palumbo MC, Beckers WA 等
2026
置信度 0.82
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Simulation-based basic life support (BLS) training often lacks patient-level and contextual realism. Mixed reality (MR) may enrich manikin-based simulation with virtual patient cues while preserving tactile interaction. This study evaluated the feasibility of …
pubmed
Maiershon D, Giron J, Daitch V, Feinstein Y 等
2026
置信度 0.82